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Necessary Necessary. New Releases. Desktop Enhancements. Networking Software. Trending from CNET. Download Now. Developer's Description By Evidyon. What is Evidyon? Full Specifications. What's new in version 3. Release February 13, Date Added February 13, Version 3. Operating Systems. Additional Requirements None. Total Downloads Downloads Last Week 0. Report Software.
Related Software. Sharks can cause a slight problem, never, and the amount of times our eager beavers became Great White lunches defies belief. Little touches like this crop up liberally, and what's even more impressive is the way certain single player levels take on a distinctly stealthy tone.
Again, the influence is there for all to see - in this mood the game is Commandos, pure and simple, something Burkhard freely admits: "In No Man's land there's a little bit pf everything! Well, we won't argue with you there. NML is virtually complete bar a few tweaks and hopefully we'll have the review next month. So, until then dig out all the games we've mentioned above, play them again and imagine all the best bits in one tidy little package.
Now, wouldn't that f would be something? See, we told you Giving your game a name that conjures up images of WWI trench warfare is a slightly odd choice - especially when it's about the colonisation of the Americas. But once you've played No Man's Land it all makes sense, as it gives you the feeling that the RTS genre, like the British Army on the Somme, hasn't progressed in two years.
Despite its smattering of interesting features, No Man's Land is a game stuck in a time warp. In terms of visuals and playability, it's about as innovative as the last series of Big Brother.
The action begins with England and Spain arriving to colonise the New World, and stretches a few hundred years until the Wild West. The three campaigns enable you to play as a range of sides, including the American Indians, the Spanish or the English in loosely historically-based missions.
And when we say loosely', we mean very loosely. Though it has a historical setting, it might as well be set in Middle Earth for all its adherence to realism.
This is a world where shaman can summon ghostly warriors, Catholic priests are little more than magicians, and heroes can take hundreds of enemy arrows before perishing. None of which would be a problem if the game was any good. But originality? Forget about it. In fact, almost every aspect of the game, from the resource collection to the upgrades system and the use of character special abilities, is the mirror image of those from other superior titles. You can only chop trees, build defence towers and upgrade armour in the barracks a number of times before deja vu kicks in.
Features such as unit formations, flexible technology trees, battle tactics and unit Al that displays initiative are totally absent.
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